3D Balls Abstract
This Render was created using Substance Painter and Blender. The UV maps were illustrated in Substance Painter and then exported onto the objects created in Blender. The UV maps have a combination of Roughness, Metallic, Color-base, Height, Normal and Opacity maps.
3D Planet and Moon
Planet and Moon render was made in both Photoshop and Blender. I used a series of height, normal and colour(color-base) maps to create the oceans, land and sky. I then applied a Layer Weight node to manipulate the globe's appearance and create an earth-like atmosphere.
3D Hexagon Abstract
This Render was created using Substance Painter and Blender. The UV maps were illustrated in Substance Painter and then exported onto the objects created in Blender. The UV maps were made to give the illusion of a metallic construction, surrounded by semi opaque hexagons with stylised lights coming out of them. The planes in the sky environment are clouds made with Krita and saved as 'png' to make transparencies within the design.